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CUTSCENE.LST
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1995-06-04
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4KB
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81 lines
CUT 1.0
CUTS 39
# <num> <scene file> <next scene> <cutmuse.txt SEQ # (midi)>
# <resource.lfd> <speed> <skip scene> <% midi vol -- 110 = 10% higher than normal>
# INTRODUCTION - 10
10: logo.lfd logo 10 20 0 1 110
20: swlogo.lfd swlogo 10 30 0 0 110
# the Textcrawl must be #30 - it's hard coded in shell.c
30: ftextcra.lfd ftextcra 10 40 0 0 110
40: 1e.lfd 1e 10 41 0 0 110
41: darklogo.lfd darklogo 7 0 0 0 110
# SECBASE -- 100
# TALAY - 200
200: kflyby.lfd kflyby 10 209 0 2 80
209: execx.lfd execx 8 210 0 0 80
210: execcomp.lfd execcomp 9 211 0 0 80
211: arcext.lfd arcext 9 215 0 0 80
215: tubecomp.lfd tubecomp 6 216 0 0 80
216: succes.lfd succes 9 220 0 0 80
220: neb1.lfd neb1 8 225 0 0 80
225: brief1.lfd brief1 9 230 0 0 80
230: holocu.lfd holocu 9 235 0 0 80
235: brief2.lfd brief2 9 240 0 0 80
240: exitneb.lfd exitneb 7 0 0 0 90
# TESTBASE - 300
# Sewers - 400
# Gromas - 500
500: gromas1.lfd gromas1 10 0 0 3 100
550: gromasx.lfd gromasx 8 0 0 4 100
# Dtention - 600
600: arcfly.lfd arcfly 6 605 0 5 90
605: madine1.lfd madine1 9 610 0 0 80
610: boba.lfd boba 9 0 0 0 90
# Ramshed - 700
# Robotics - 800
800: rob1.lfd rob1 10 0 0 6 100
# after:
850: robotx.lfd robotx 9 0 0 7 100
# Narshada - 900
# Jabship - 1000
1000: jabba1.lfd jabba1 10 1010 0 8 100
1010: jabba2.lfd jabba2 10 1020 0 0 100
1020: jabba3.lfd jabba3 10 1030 0 0 100
1030: pit.lfd pit 9 0 0 0 80
1050: jabescp.lfd jabescp 10 0 0 9 100
# Imperial City - 1100
# Fuelstat - 1200
# Executor - 1300
# Arc Hammer - 1400
1400: cargo1.lfd cargo1 10 1410 0 10 100
1410: cargo3.lfd cargo3 10 0 0 0 100
1450: exp1xx.lfd exp1xx 8 1451 0 11 110
1451: exp2x.lfd exp2x 10 1452 0 0 110
1452: exp3xx.lfd exp3xx 4 1460 0 0 90
1460: award1.lfd award1 8 1470 0 0 110
1470: award2.lfd award2 9 1472 0 0 110
1472: award3.lfd award3 7 1475 0 0 110
1475: award4.lfd award4 9 1480 0 0 110
1480: endfly.lfd endfly 9 0 0 0 110
# Credits = 1500
1500: fullcred.lfd fullcred 7 0 0 12 110